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Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry
[collection]
(ed.)
Abstract The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, ... view more
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.... view less
Classification
Interactive, electronic Media
Leisure Research
Sociology of Science, Sociology of Technology, Research on Science and Technology
Free Keywords
Comparison; Computer Game Addiction; Computer Game Violence; Computer Games; Denmark; Germany; Law; Matters of Concern; Media; Media Studies; Science & Technology Studies; Youth
Document language
English
Publication Year
2018
Publisher
transcript Verlag
City
Bielefeld
Page/Pages
355 p.
Series
VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung, 23
DOI
https://doi.org/10.14361/9783839439340
ISBN
978-3-8394-3934-0
Status
Published Version; reviewed
Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0