Bibtex export

 

@book{ Sørensen2018,
 title = {Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry},
 editor = {Sørensen, Estrid},
 year = {2018},
 series = {VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung},
 pages = {355},
 volume = {23},
 address = {Bielefeld},
 publisher = {transcript Verlag},
 isbn = {978-3-8394-3934-0},
 doi = {https://doi.org/10.14361/9783839439340},
 urn = {https://nbn-resolving.org/urn:nbn:de:0168-ssoar-76453-6},
 abstract = {The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.},
}