dc.contributor.editor | Sørensen, Estrid | de |
dc.date.accessioned | 2021-12-22T12:14:40Z | |
dc.date.available | 2021-12-22T12:14:40Z | |
dc.date.issued | 2018 | de |
dc.identifier.isbn | 978-3-8394-3934-0 | de |
dc.identifier.uri | http://www.transcript-verlag.de/978-3-8376-3934-6 | |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/76453 | |
dc.description.abstract | The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. | de |
dc.language | en | de |
dc.publisher | transcript Verlag | de |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Sozialwissenschaften, Soziologie | de |
dc.subject.ddc | Social sciences, sociology, anthropology | en |
dc.subject.ddc | Soziologie, Anthropologie | de |
dc.subject.ddc | Sociology & anthropology | en |
dc.subject.other | Comparison; Computer Game Addiction; Computer Game Violence; Computer Games; Denmark; Germany; Law; Matters of Concern; Media; Media Studies; Science & Technology Studies; Youth | de |
dc.title | Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.source.volume | 23 | de |
dc.publisher.country | DEU | de |
dc.publisher.city | Bielefeld | de |
dc.source.series | VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung | |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | Freizeitforschung, Freizeitsoziologie | de |
dc.subject.classoz | Leisure Research | en |
dc.subject.classoz | Wissenschaftssoziologie, Wissenschaftsforschung, Technikforschung, Techniksoziologie | de |
dc.subject.classoz | Sociology of Science, Sociology of Technology, Research on Science and Technology | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-76453-6 | |
dc.rights.licence | Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0 | de |
dc.rights.licence | Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0 | en |
ssoar.contributor.institution | transcript Verlag | de |
internal.status | formal und inhaltlich fertig erschlossen | de |
dc.type.stock | collection | de |
dc.type.document | Sammelwerk | de |
dc.type.document | collection | en |
dc.source.pageinfo | 355 | de |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 20400 | |
internal.identifier.classoz | 10220 | |
internal.identifier.document | 24 | |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 300 | |
internal.identifier.ddc | 301 | |
dc.identifier.doi | https://doi.org/10.14361/9783839439340 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 20 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.identifier.series | 1705 | |
internal.dda.reference | xmlxslt-bundlessource-114@@10039-9783839439340 | |