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dc.contributor.editorSørensen, Estridde
dc.date.accessioned2021-12-22T12:14:40Z
dc.date.available2021-12-22T12:14:40Z
dc.date.issued2018de
dc.identifier.isbn978-3-8394-3934-0de
dc.identifier.urihttp://www.transcript-verlag.de/978-3-8376-3934-6
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/76453
dc.description.abstractThe same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.de
dc.languageende
dc.publishertranscript Verlagde
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSozialwissenschaften, Soziologiede
dc.subject.ddcSocial sciences, sociology, anthropologyen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otherComparison; Computer Game Addiction; Computer Game Violence; Computer Games; Denmark; Germany; Law; Matters of Concern; Media; Media Studies; Science & Technology Studies; Youthde
dc.titleCultures of Computer Game Concerns: The Child Across Families, Law, Science and Industryde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.volume23de
dc.publisher.countryDEUde
dc.publisher.cityBielefeldde
dc.source.seriesVerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozFreizeitforschung, Freizeitsoziologiede
dc.subject.classozLeisure Researchen
dc.subject.classozWissenschaftssoziologie, Wissenschaftsforschung, Technikforschung, Techniksoziologiede
dc.subject.classozSociology of Science, Sociology of Technology, Research on Science and Technologyen
dc.identifier.urnurn:nbn:de:0168-ssoar-76453-6
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
ssoar.contributor.institutiontranscript Verlagde
internal.statusformal und inhaltlich fertig erschlossende
dc.type.stockcollectionde
dc.type.documentSammelwerkde
dc.type.documentcollectionen
dc.source.pageinfo355de
internal.identifier.classoz1080404
internal.identifier.classoz20400
internal.identifier.classoz10220
internal.identifier.document24
internal.identifier.ddc070
internal.identifier.ddc300
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.14361/9783839439340de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
internal.identifier.series1705
internal.dda.referencexmlxslt-bundlessource-114@@10039-9783839439340


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