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dc.contributor.editorGerber, Andride
dc.contributor.editorGötz, Ulrichde
dc.date.accessioned2023-09-20T13:08:52Z
dc.date.available2023-09-20T13:08:52Z
dc.date.issued2019de
dc.identifier.isbn978-3-8394-4802-1de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/89192
dc.description.abstractWhat consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.de
dc.languageende
dc.publishertranscript Verlagde
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcPhilosophiede
dc.subject.ddcPhilosophyen
dc.subject.otherVirtual Environments; Game Spaces; Game Architecture; Video Games; Spacede
dc.titleArchitectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Realde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.identifier.urlhttps://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839448021.pdfde
dc.source.volume50de
dc.publisher.countryDEUde
dc.publisher.cityBielefeldde
dc.source.seriesArchitecture
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozsonstige Geisteswissenschaftende
dc.subject.classozOther Fields of Humanitiesen
dc.subject.thesozMediende
dc.subject.thesozmediaen
dc.subject.thesozArchitekturde
dc.subject.thesozarchitectureen
dc.subject.thesozDigitale Mediende
dc.subject.thesozdigital mediaen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.identifier.urnurn:nbn:de:0168-ssoar-89192-2
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
ssoar.contributor.institutiontranscript Verlagde
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035302
internal.identifier.thesoz10036714
internal.identifier.thesoz10083753
internal.identifier.thesoz10058702
dc.type.stockcollectionde
dc.type.documentSammelwerkde
dc.type.documentcollectionen
dc.source.pageinfo346de
internal.identifier.classoz1080404
internal.identifier.classoz39900
internal.identifier.document24
internal.identifier.ddc070
internal.identifier.ddc100
dc.identifier.doihttps://doi.org/10.14361/9783839448021de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
internal.identifier.series2007
internal.dda.referencexmlxslt-bundlessource-231@@10039-9783839448021


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