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Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real
[collection]
(ed.)
Abstract What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing... view more
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.... view less
Keywords
media; architecture; digital media; computer game
Classification
Interactive, electronic Media
Other Fields of Humanities
Free Keywords
Virtual Environments; Game Spaces; Game Architecture; Video Games; Space
Document language
English
Publication Year
2019
Publisher
transcript Verlag
City
Bielefeld
Page/Pages
346 p.
Series
Architecture, 50
DOI
https://doi.org/10.14361/9783839448021
ISBN
978-3-8394-4802-1
Status
Published Version; reviewed
Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0