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What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition
[monograph]
Abstract What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and p... view more
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, the author argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.... view less
Keywords
computer game; virtual reality; interactive media; aesthetics; fiction (imagination); media theory
Classification
Interactive, electronic Media
Free Keywords
Videogames; Avatar; Fictionality; Cinema; Media Studies
Document language
English
Publication Year
2022
Publisher
transcript Verlag
City
Bielefeld
Page/Pages
240 p.
Series
Game Studies, 3
DOI
https://doi.org/10.14361/9783839445792
ISSN
2750-3747
ISBN
978-3-8394-4579-2
Status
Published Version; reviewed
Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0