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%T What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition
%A Klevjer, Rune
%P 240
%V 3
%D 2022
%I transcript Verlag
%K Videogames; Avatar; Fictionality; Cinema; Media Studies
%@ 2750-3747
%@ 978-3-8394-4579-2
%~ transcript Verlag
%> https://nbn-resolving.org/urn:nbn:de:0168-ssoar-83813-6
%U https://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839445792.pdf
%X What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, the author argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
%C DEU
%C Bielefeld
%G en
%9 Monographie
%W GESIS - http://www.gesis.org
%~ SSOAR - http://www.ssoar.info