Hits 51-60 within 62 documents
Um Passado Jogável? Simulação Digital, Videogames e História Pública [journal article]
Source: Revista Observatório, 2 (2016) 2. p.163-191
Conference report: Cultures of video game concerns in a comparative view: report of a two-day workshop [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 17 (2016) 2. p.13
Виртуализация жизненного пространства человека и проблемы интернет-игровой зависимости (IGD) [journal article]
Source: Philosophical problems of IT and Cyberspace, 11 (2016) 1. p.7-19
The integrated model of (dys-) functionality: reconstructing patterns of gaming as self-medication in biographical interviews with video game addicts [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 16 (2015) 3. p.21
Spielen, nicht belehren: über Computerspiele, Religion und Selbstwirksamkeit [journal article]
Source: Forum Erwachsenenbildung: die evangelische Zeitschrift für Bildung im Lebenslauf, (2014) 3. p.33-36
Nutzungsdauer und Präferenzen für Videospiele und ihre Zusammenhänge mit dem Ärgerempfinden bei Fehlern in der Schule [journal article]
Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 14 (2019) 3. p.345-357
Impact of violent video game realism on the self-concept of aggressiveness assessed with explicit and implicit measures [journal article]
Source: Computers in Human Behavior, (2015) 53. p.278-288
Ludotopia: Spaces, Places and Territories in Computer Games [collection]
Source: transcript Verlag, 2019
(Edition Medienwissenschaft, 63)
Time and Space in Video Games: A Cognitive-Formalist Approach [phd thesis]
Source: transcript Verlag, 2019
(Studies of Digital Media Culture, 9)
Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real [collection]
Source: transcript Verlag, 2019
(Architecture, 50)