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[phd thesis]

dc.contributor.authorMauch, Addrichde
dc.date.accessioned2024-08-19T09:11:22Z
dc.date.available2024-08-19T09:11:22Z
dc.date.issued2024de
dc.identifier.isbn978-3-96317-959-4de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/96084
dc.description.abstractSoundscapes are a key aspect in video games. The author presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces. He aims to explore how gameworlds are created, manipulated, and experienced through sound and music. Fictional worlds in video games can be seen as worlds within worlds, mirroring what is outside and therefore be called heterotopias - real sites that are in relation to all other cultural, social, and physical sites of our society. Interaction is an essential aspect in describing those gameworlds; visual and auditory channels work together in supporting the gameplay as the primary feature of communication in video games. Authors proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of "Horizon Zero Dawn" (Guerilla Games 2017), "Star Wars Jedi: Fallen Order" (Respawn Entertainment 2019) and "Assassin's Creed Valhalla" (Ubisoft 2020).de
dc.languageende
dc.publisherBüchner-Verlagde
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.othervideo games; digital games; video game sounds; immersion; sound design; gameplay experience; game worlds; soundscapes; sounds and music; heterotopias; Sound Studies; Game Studies; game spacesde
dc.title"Vrummmummmmm FVISH!" Soundscapes as Part of Constant Conversations in Action-Adventure Video Game Heterotopiasde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.publisher.countryDEUde
dc.publisher.cityMarburgde
dc.subject.classozandere Mediende
dc.subject.classozOther Mediaen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozDigitale Mediende
dc.subject.thesozdigital mediaen
dc.subject.thesozMusikde
dc.subject.thesozmusicen
dc.identifier.urnurn:nbn:de:0168-ssoar-96084-7
dc.rights.licenceCreative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0de
dc.rights.licenceCreative Commons - Attribution-ShareAlike 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10083753
internal.identifier.thesoz10048153
dc.type.stockmonographde
dc.type.documentDissertationde
dc.type.documentphd thesisen
dc.type.documentMonographiede
dc.type.documentmonographen
dc.source.pageinfo268de
internal.identifier.classoz1080403
internal.identifier.document9
internal.identifier.document20
internal.identifier.ddc070
dc.identifier.doihttps://doi.org/10.14631/978-3-96317-959-4de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence24
internal.identifier.pubstatus1
internal.identifier.review1
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.ocrnull Page_1 Page_3 Page_7 Page_11 Page_23 Page_33 Page_125 Page_183 Page_193 Page_201 Page_251
internal.pdf.encryptedfalse


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