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[journal article]

dc.contributor.authorScharinger, Christiande
dc.contributor.authorPrislan, Laurade
dc.contributor.authorBernecker, Katharinade
dc.contributor.authorNinaus, Manuelde
dc.date.accessioned2024-06-03T13:09:48Z
dc.date.available2024-06-03T13:09:48Z
dc.date.issued2023de
dc.identifier.issn0301-0511de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/94397
dc.description.abstractGamification of cognitive tasks might positively affect emotional-motivational factors (emotional design perspective) or negatively affect cognitive factors like working memory load (minimalistic design perspective). The current study examined the effects of gamification in a spatial n-back working memory task on task performance, task load (i.e., working memory load and effort), and subjective task experience. Task load was assessed by the physiological process measures pupil dilation and EEG theta (4-6 Hz) and alpha (8-13 Hz) frequency band power. Gamification was achieved by elements of emotional design (i.e., the visual screen design using, e.g., color, cartoon figures as n-back stimuli, and a narrative embedding of the task). While EEG and eye-tracking were recorded, participants conducted gamified and non-gamified 1-back and 2-back load levels. The gamification resulted in positive effects on subjective task experience and affect. Despite these effects, gamification did not affect task performance and task load. However, exploratory analyses revealed increased EEG theta power at right-parietal electrodes for gamified task versions compared to non-gamified ones. Potentially, this effect might indicate participants' increased effort or concentration in the gamified n-back task. In line with an emotional design perspective, gamification positively altered subjective task experience and affect without hampering task performance and therefore justify the extra effort of implementing game elements.de
dc.languageende
dc.subject.ddcSozialwissenschaften, Soziologiede
dc.subject.ddcSocial sciences, sociology, anthropologyen
dc.subject.otherN-back; taskGamification; EEG frequency band power; Pupil dilation; Eye-tracking; Positive and Negative Affect Schedule (PANAS); ZIS 146de
dc.titleGamification of an n-back working memory task - Is it worth the effort? An EEG and eye-tracking studyde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalBiological Psychology
dc.source.volume179de
dc.publisher.countryNLDde
dc.subject.classozErhebungstechniken und Analysetechniken der Sozialwissenschaftende
dc.subject.classozMethods and Techniques of Data Collection and Data Analysis, Statistical Methods, Computer Methodsen
dc.subject.thesozKognitionde
dc.subject.thesozcognitionen
dc.subject.thesozEmotionalitätde
dc.subject.thesozemotionalityen
dc.subject.thesozMotivationde
dc.subject.thesozmotivationen
dc.subject.thesozTestde
dc.subject.thesoztesten
dc.subject.thesozTestauswertungde
dc.subject.thesoztest evaluationen
dc.subject.thesozExperimentde
dc.subject.thesozexperimenten
dc.subject.thesozAffektivitätde
dc.subject.thesozaffectivityen
dc.subject.thesozkognitive Faktorende
dc.subject.thesozcognitive factorsen
dc.subject.thesozkognitive Fähigkeitde
dc.subject.thesozcognitive abilityen
dc.identifier.urnurn:nbn:de:0168-ssoar-94397-0
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
ssoar.contributor.institutionFDBde
internal.statusformal und inhaltlich fertig erschlossende
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dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo1-11de
internal.identifier.classoz10105
internal.identifier.journal3036
internal.identifier.document32
internal.identifier.ddc300
dc.identifier.doihttps://doi.org/10.1016/j.biopsycho.2023.108545de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review1
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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