Show simple item record

[journal article]

dc.contributor.authorAsmorodina, Ibrahimde
dc.contributor.authorDamayanti, Erin Alidade
dc.contributor.authorIkhsani, Muhammad Iqbalde
dc.contributor.authorIndrisani, Yovikade
dc.contributor.authorAini, Desti Nurde
dc.date.accessioned2024-02-28T13:40:19Z
dc.date.available2024-02-28T13:40:19Z
dc.date.issued2024de
dc.identifier.issn2413-9009de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/92552
dc.description.abstractThe landscape of German language learning has undergone a transformative shift propelled by technological advancements and innovative methodologies. Mobile learning (M-Learning) through purpose-built applications and software has emerged as a powerful tool, significantly enhancing students' language proficiency. Among these innovative approaches, the integration of gamification elements has proven to be interactive and practical in language education. Framed within a development research paradigm, this research focuses on infusing gamification elements into German language learning using the application-based platform "BRIX". The research methodology encompasses various phases, including needs analysis, design of the BRIX platform, development, limited trials, evaluation, and the launch of the BRIX application model. The findings indicate a positive impact on the German language learning process for senior high school students in the Malang Region. Furthermore, recommendations are made for future enhancements, emphasising the involvement of multiplayer elements to foster a social and supportive learning environment. This entrepreneurial initiative revitalises language education and explores avenues for collaborative and innovative learning experiences.de
dc.languageende
dc.subject.ddcBildung und Erziehungde
dc.subject.ddcEducationen
dc.subject.otherm-learning; gamification; platformde
dc.titleEntrepreneurial Innovation in German Language Education: Integrating Gamification on the BRIX Application-Based Platformde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://pathofscience.org/index.php/ps/article/view/2941/1328de
dc.source.journalPath of Science
dc.source.volume10de
dc.publisher.countryMISCde
dc.source.issue1de
dc.subject.classozUnterricht, Didaktikde
dc.subject.classozCurriculum, Teaching, Didacticsen
dc.subject.thesozIndonesiende
dc.subject.thesozIndonesiaen
dc.subject.thesozFremdsprachenunterrichtde
dc.subject.thesozforeign language teachingen
dc.subject.thesozDeutsch als Fremdsprachede
dc.subject.thesozGerman as a foreign languageen
dc.subject.thesozneue Technologiede
dc.subject.thesoznew technologyen
dc.subject.thesozElectronic Learningde
dc.subject.thesozelectronic learningen
dc.subject.thesozLernumgebungde
dc.subject.thesozlearning environmenten
dc.subject.thesozLernerfolgde
dc.subject.thesozlearning successen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10042317
internal.identifier.thesoz10044331
internal.identifier.thesoz10040933
internal.identifier.thesoz10053171
internal.identifier.thesoz10051052
internal.identifier.thesoz10084459
internal.identifier.thesoz10042474
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo6001-6006de
internal.identifier.classoz10614
internal.identifier.journal1570
internal.identifier.document32
internal.identifier.ddc370
dc.identifier.doihttps://doi.org/10.22178/pos.100-1de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://pathofscience.org/index.php/index/oai/@@oai:ojs.pathofscience.org:article/2941
ssoar.urn.registrationfalsede


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record