Show simple item record

[collection]

dc.contributor.editorMarcato, Leonardode
dc.contributor.editorSchniz, Felixde
dc.date.accessioned2023-11-22T07:53:42Z
dc.date.available2023-11-22T07:53:42Z
dc.date.issued2023de
dc.identifier.isbn978-3-8394-6192-1de
dc.identifier.issn2702-8976de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/90686
dc.description.abstract"Fictional Practices of Spirituality" provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.de
dc.languageende
dc.publishertranscript Verlagde
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcPhilosophiede
dc.subject.ddcPhilosophyen
dc.subject.otherGame Design; Interactive Fiction; Videogames; Religious Studies; Media Studiesde
dc.titleFictional Practices of Spirituality I: Interactive Mediade
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.identifier.urlhttps://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839461921.pdfde
dc.source.volume262de
dc.publisher.countryDEUde
dc.publisher.cityBielefeldde
dc.source.seriesCulture & Theory
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozsonstige Geisteswissenschaftende
dc.subject.classozOther Fields of Humanitiesen
dc.subject.thesozSpiritualitätde
dc.subject.thesozspiritualityen
dc.subject.thesozPopkulturde
dc.subject.thesozpop cultureen
dc.subject.thesozReligionde
dc.subject.thesozreligionen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozMediende
dc.subject.thesozmediaen
dc.subject.thesozErfahrungde
dc.subject.thesozexperienceen
dc.subject.thesozReligionswissenschaftde
dc.subject.thesozreligious scienceen
dc.subject.thesozDigitale Mediende
dc.subject.thesozdigital mediaen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.identifier.urnurn:nbn:de:0168-ssoar-90686-8
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
ssoar.contributor.institutiontranscript Verlagde
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10056592
internal.identifier.thesoz10048286
internal.identifier.thesoz10039845
internal.identifier.thesoz10058702
internal.identifier.thesoz10035302
internal.identifier.thesoz10035143
internal.identifier.thesoz10056586
internal.identifier.thesoz10083753
internal.identifier.thesoz10056015
dc.type.stockcollectionde
dc.type.documentSammelwerkde
dc.type.documentcollectionen
dc.source.pageinfo475de
internal.identifier.classoz1080404
internal.identifier.classoz39900
internal.identifier.document24
internal.identifier.ddc070
internal.identifier.ddc100
dc.identifier.doihttps://doi.org/10.14361/9783839461921de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
internal.identifier.series2071
internal.dda.referencexmlxslt-bundlessource-294@@10039-9783839461921


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record