dc.contributor.editor | Marcato, Leonardo | de |
dc.contributor.editor | Schniz, Felix | de |
dc.date.accessioned | 2023-11-22T07:53:42Z | |
dc.date.available | 2023-11-22T07:53:42Z | |
dc.date.issued | 2023 | de |
dc.identifier.isbn | 978-3-8394-6192-1 | de |
dc.identifier.issn | 2702-8976 | de |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/90686 | |
dc.description.abstract | "Fictional Practices of Spirituality" provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. | de |
dc.language | en | de |
dc.publisher | transcript Verlag | de |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Philosophie | de |
dc.subject.ddc | Philosophy | en |
dc.subject.other | Game Design; Interactive Fiction; Videogames; Religious Studies; Media Studies | de |
dc.title | Fictional Practices of Spirituality I: Interactive Media | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.identifier.url | https://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839461921.pdf | de |
dc.source.volume | 262 | de |
dc.publisher.country | DEU | de |
dc.publisher.city | Bielefeld | de |
dc.source.series | Culture & Theory | |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | sonstige Geisteswissenschaften | de |
dc.subject.classoz | Other Fields of Humanities | en |
dc.subject.thesoz | Spiritualität | de |
dc.subject.thesoz | spirituality | en |
dc.subject.thesoz | Popkultur | de |
dc.subject.thesoz | pop culture | en |
dc.subject.thesoz | Religion | de |
dc.subject.thesoz | religion | en |
dc.subject.thesoz | Computerspiel | de |
dc.subject.thesoz | computer game | en |
dc.subject.thesoz | Medien | de |
dc.subject.thesoz | media | en |
dc.subject.thesoz | Erfahrung | de |
dc.subject.thesoz | experience | en |
dc.subject.thesoz | Religionswissenschaft | de |
dc.subject.thesoz | religious science | en |
dc.subject.thesoz | Digitale Medien | de |
dc.subject.thesoz | digital media | en |
dc.subject.thesoz | virtuelle Realität | de |
dc.subject.thesoz | virtual reality | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-90686-8 | |
dc.rights.licence | Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0 | de |
dc.rights.licence | Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0 | en |
ssoar.contributor.institution | transcript Verlag | de |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10056592 | |
internal.identifier.thesoz | 10048286 | |
internal.identifier.thesoz | 10039845 | |
internal.identifier.thesoz | 10058702 | |
internal.identifier.thesoz | 10035302 | |
internal.identifier.thesoz | 10035143 | |
internal.identifier.thesoz | 10056586 | |
internal.identifier.thesoz | 10083753 | |
internal.identifier.thesoz | 10056015 | |
dc.type.stock | collection | de |
dc.type.document | Sammelwerk | de |
dc.type.document | collection | en |
dc.source.pageinfo | 475 | de |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 39900 | |
internal.identifier.document | 24 | |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 100 | |
dc.identifier.doi | https://doi.org/10.14361/9783839461921 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 20 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.identifier.series | 2071 | |
internal.dda.reference | xmlxslt-bundlessource-294@@10039-9783839461921 | |