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[phd thesis]

dc.contributor.authorAlvarez Igarzábal, Federicode
dc.date.accessioned2023-08-30T09:49:47Z
dc.date.available2023-08-30T09:49:47Z
dc.date.issued2019de
dc.identifier.isbn978-3-8394-4713-0de
dc.identifier.issn2702-8259de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/88787
dc.description.abstractVideo games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, the author investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.de
dc.languageende
dc.publishertranscript Verlagde
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherVideo Games; Sequencing; Cognitive Science; Popular Culture; Media Aesthetics; Media Studiesde
dc.titleTime and Space in Video Games: A Cognitive-Formalist Approachde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839447130.pdfde
dc.source.volume9de
dc.publisher.countryDEUde
dc.publisher.cityBielefeldde
dc.source.seriesStudies of Digital Media Culture
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozVideode
dc.subject.thesozvideoen
dc.subject.thesozZeitde
dc.subject.thesoztimeen
dc.subject.thesozWahrnehmungde
dc.subject.thesozperceptionen
dc.subject.thesozRaumde
dc.subject.thesozzoneen
dc.subject.thesozÄsthetikde
dc.subject.thesozaestheticsen
dc.subject.thesozKognitionde
dc.subject.thesozcognitionen
dc.subject.thesozDigitale Mediende
dc.subject.thesozdigital mediaen
dc.identifier.urnurn:nbn:de:0168-ssoar-88787-9
dc.rights.licenceCreative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0de
dc.rights.licenceCreative Commons - Attribution-ShareAlike 4.0en
ssoar.contributor.institutiontranscript Verlagde
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10061598
internal.identifier.thesoz10036677
internal.identifier.thesoz10040719
internal.identifier.thesoz10044626
internal.identifier.thesoz10034653
internal.identifier.thesoz10040718
internal.identifier.thesoz10083753
dc.type.stockmonographde
dc.type.documentDissertationde
dc.type.documentphd thesisen
dc.type.documentMonographiede
dc.type.documentmonographen
dc.source.pageinfo232de
internal.identifier.classoz1080404
internal.identifier.document9
internal.identifier.document20
internal.identifier.ddc070
dc.identifier.doihttps://doi.org/10.14361/9783839447130de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence24
internal.identifier.pubstatus1
internal.identifier.review1
internal.identifier.series1864
internal.dda.referencexmlxslt-bundlessource-264@@10039-9783839447130


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