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Playful Materialities: The Stuff That Games Are Made Of
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Abstract Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic... view more
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.... view less
Keywords
playing; media culture; computer game; digital media; toy; virtual reality
Classification
Leisure Research
Interactive, electronic Media
Free Keywords
Games; Play; Materiality; Popular Culture; Media Aesthetics; Media Studies
Document language
English
Publication Year
2022
Publisher
transcript Verlag
City
Bielefeld
Page/Pages
402 p.
Series
Studies of Digital Media Culture, 14
DOI
https://doi.org/10.14361/9783839462003
ISBN
978-3-8394-6200-3
Status
Published Version; reviewed