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dc.contributor.authorShakeri, Moozhande
dc.date.accessioned2022-07-29T08:50:57Z
dc.date.available2022-07-29T08:50:57Z
dc.date.issued2022de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/80434
dc.description.abstractThe past decade has seen a gradual but steady increase in the planning scholars' interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games' role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games' historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies.de
dc.languageende
dc.subject.ddcStädtebau, Raumplanung, Landschaftsgestaltungde
dc.subject.ddcLandscaping and area planningen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.othergame design theory; interdisciplinary studies; participatory planning; planning theoryde
dc.titleUnstable Wormholes: Communications Between Urban Planning and Game Studiesde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/4953de
dc.source.journalUrban Planning
dc.source.volume7de
dc.publisher.countryPRTde
dc.source.issue2de
dc.subject.classozRaumplanung und Regionalforschungde
dc.subject.classozArea Development Planning, Regional Researchen
dc.subject.classozKommunikationssoziologie, Sprachsoziologie, Soziolinguistikde
dc.subject.classozSociology of Communication, Sociology of Language, Sociolinguisticsen
dc.subject.thesozStadtplanungde
dc.subject.thesozurban planningen
dc.subject.thesozSpielde
dc.subject.thesozplayingen
dc.subject.thesozfachliche Kommunikationde
dc.subject.thesozspecialized communicationen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035393
internal.identifier.thesoz10045837
internal.identifier.thesoz10043142
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo218-228de
internal.identifier.classoz20700
internal.identifier.classoz10217
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc710
internal.identifier.ddc301
dc.source.issuetopicGaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planningde
dc.identifier.doihttps://doi.org/10.17645/up.v7i2.4953de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/4953
ssoar.urn.registrationfalsede


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