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[journal article]

dc.contributor.authorTewdwr-Jones, Markde
dc.contributor.authorWilson, Alexanderde
dc.date.accessioned2022-07-29T08:12:28Z
dc.date.available2022-07-29T08:12:28Z
dc.date.issued2022de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/80431
dc.description.abstractThere is a growing academic interest in the idea of co-designing methods to achieve urban innovation and urban planning. As we see cities as "living laboratories", beyond the control of elected city government, there is a momentum to develop and test shared responses to the social, environmental, and economic challenges present in contemporary urbanism. These living laboratories are a function of open innovation or "quadruple helix" actors, drawn from state, business, higher education, and community sectors. However, translating the often-good intention principles of working together through shared and co-designed arrangements in any major urban area is often a significant challenge and a topic neglected to date. This article addresses this gap through the case study of Newcastle City Futures, a university-anchored platform in the northeast of the UK, that sought to co-design collaborative urban research, public engagement, and innovation. Newcastle City Futures created novel working methods centred on participatory games to facilitate shared understanding and joint ideas for new urban innovation projects across established sectors. This article will examine one method that was successful in generating collaboration and participation: "LEGO® mash-ups". Detailed empirical accounts of the development of the LEGO® mash-up method are used to illustrate attitudes to urban challenges, the fostering of a spirit of open collaboration, and the development of innovative responses through co-design. These are used to support the conceptual argument that the use of the quadruple helix as a form of urban innovation system needs to be accompanied by accessible, workable, and easily interpreted translation methods, such as games, by intermediaries.de
dc.languageende
dc.subject.ddcStädtebau, Raumplanung, Landschaftsgestaltungde
dc.subject.ddcLandscaping and area planningen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherLEGO®; LEGO® mash-up; Newcastle City Futures; co-design; engagement; innovation; quadruple helixde
dc.titleCo-Designing Urban Planning Engagement and Innovation: Using LEGO® to Facilitate Collaboration, Participation and Ideasde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/4960de
dc.source.journalUrban Planning
dc.source.volume7de
dc.publisher.countryPRTde
dc.source.issue2de
dc.subject.classozRaumplanung und Regionalforschungde
dc.subject.classozArea Development Planning, Regional Researchen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozStadtplanungde
dc.subject.thesozurban planningen
dc.subject.thesozStadtentwicklungde
dc.subject.thesozurban developmenten
dc.subject.thesozGroßbritanniende
dc.subject.thesozGreat Britainen
dc.subject.thesozKollaborationde
dc.subject.thesozcollaborationen
dc.subject.thesozPartizipationde
dc.subject.thesozparticipationen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035393
internal.identifier.thesoz10042244
internal.identifier.thesoz10042102
internal.identifier.thesoz10049169
internal.identifier.thesoz10036077
internal.identifier.thesoz10058702
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo229-238de
internal.identifier.classoz20700
internal.identifier.classoz1080404
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc710
internal.identifier.ddc070
dc.source.issuetopicGaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planningde
dc.identifier.doihttps://doi.org/10.17645/up.v7i2.4960de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/4960
ssoar.urn.registrationfalsede


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