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[journal article]

dc.contributor.authorHügel, Stephande
dc.contributor.authorDavies, Anna R.de
dc.date.accessioned2022-07-29T07:54:14Z
dc.date.available2022-07-29T07:54:14Z
dc.date.issued2022de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/80428
dc.description.abstractCitizen engagement around climate change remains a wicked problem. It is particularly challenging in relation to climate change adaptation at the local level. In response, this article presents the design steps taken to create a serious game for young people (aged 15-17) as a means to increase engagement in planning for climate change adaptation in Dublin. The iAdapt game acts as the capstone component of the audio and visual teaching and learning resources for adaptation education on the Climate Smart platform and uses open data, interactive in-browser 2.5D mapping and spatial analysis, and exemplar socio-technical adaptation interventions. Its primary aim is to empower young people to understand and engage with the complexities, uncertainties, and processes of climate adaptation planning by using scientifically validated flood data predictions, grounded in a place-based setting and with diverse examples of diverse adaptation interventions. Participants experience the difficulties of decision-making under conditions of democratic governance and uncertainty in order to educate, increase awareness, and stimulate discussions around the multiple possible pathways to planning for climate adaptation. Initial testing results with a cohort of young people in Dublin are presented. We conclude by reflecting upon the challenges of creating a game that has broad appeal yet remains enjoyable to play and the value of integrating real-world flood data with gamified elements. We also discuss the “value question” regarding the impact of games on expanding public engagement. Finally, the article sets out a plan for further development and dissemination of the platform and game.de
dc.languageende
dc.subject.ddcÖkologiede
dc.subject.ddcEcologyen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherDublin; climate change adaptation; education; flooding; iAdapt; serious games; youthde
dc.titlePlaying for Keeps: Designing Serious Games for Climate Adaptation Planning Education With Young Peoplede
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/5113de
dc.source.journalUrban Planning
dc.source.volume7de
dc.publisher.countryPRTde
dc.source.issue2de
dc.subject.classozÖkologie und Umweltde
dc.subject.classozEcology, Environmenten
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozIrlandde
dc.subject.thesozIrelanden
dc.subject.thesozJugendlicherde
dc.subject.thesozadolescenten
dc.subject.thesozjunger Erwachsenerde
dc.subject.thesozyoung adulten
dc.subject.thesozKlimawandelde
dc.subject.thesozclimate changeen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozinteraktive Mediende
dc.subject.thesozinteractive mediaen
dc.subject.thesozKlimaschutzde
dc.subject.thesozclimate protectionen
dc.subject.thesozLehrmethodede
dc.subject.thesozteaching methoden
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10048086
internal.identifier.thesoz10035322
internal.identifier.thesoz10035323
internal.identifier.thesoz10061949
internal.identifier.thesoz10058702
internal.identifier.thesoz10053165
internal.identifier.thesoz10060614
internal.identifier.thesoz10050864
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo306-320de
internal.identifier.classoz20900
internal.identifier.classoz1080404
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc577
internal.identifier.ddc070
dc.source.issuetopicGaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planningde
dc.identifier.doihttps://doi.org/10.17645/up.v7i2.5113de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/5113
ssoar.urn.registrationfalsede


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