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[journal article]

dc.contributor.authorRoumpani, Florade
dc.date.accessioned2022-07-27T12:57:55Z
dc.date.available2022-07-27T12:57:55Z
dc.date.issued2022de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/80347
dc.description.abstractModelling a 3D city poses an interesting challenge. To create a virtual city, a road pattern has to be designed and a large number of buildings need to be generated. Every urban place has a road network, often a superimposed pattern plan that serves a population density and buildings which follow statutory rules. This patterned behaviour of the city is why it is possible to develop rules or "computational instructions", to generate city models. In this article, we are going to discuss how to use procedural modelling and CityEngine, a rule-based application commonly used in the movie industry and gaming to produce vast realistic cityscapes, for regional and urban planning via an urban analytics approach. Unlike cinema's imaginary worlds, cities have real-life population dependencies that need to be modelled for the development of planning scenarios. The goal is then to use the generative properties of the procedural modelling approach, along with population prediction models, to create informed 3D city scenarios. Instead of designing solutions, the user can use interactive parameters to affect the 3D model globally, thus enabling virtual cities to become active simulators for planning. Using urban analytics and generative environments, procedural cities may be able to create a "teaser" of different versions of how the city would look like in the future.de
dc.languageende
dc.subject.ddcStädtebau, Raumplanung, Landschaftsgestaltungde
dc.subject.ddcLandscaping and area planningen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.other3D cities; digital twins; procedural modelling; urban generators; urban modelling; urban planningde
dc.titleProcedural Cities as Active Simulators for Planningde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/5209de
dc.source.journalUrban Planning
dc.source.volume7de
dc.publisher.countryPRTde
dc.source.issue2de
dc.subject.classozRaumplanung und Regionalforschungde
dc.subject.classozArea Development Planning, Regional Researchen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozStadtplanungde
dc.subject.thesozurban planningen
dc.subject.thesozneue Technologiede
dc.subject.thesoznew technologyen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.subject.thesozModellde
dc.subject.thesozmodelen
dc.subject.thesozStadtde
dc.subject.thesoztownen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035393
internal.identifier.thesoz10053171
internal.identifier.thesoz10056015
internal.identifier.thesoz10036422
internal.identifier.thesoz10035389
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo321-329de
internal.identifier.classoz20700
internal.identifier.classoz1080404
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc710
internal.identifier.ddc070
dc.source.issuetopicGaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planningde
dc.identifier.doihttps://doi.org/10.17645/up.v7i2.5209de
dc.subject.methodsDokumentationde
dc.subject.methodsdocumentationen
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.methods3
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/5209
ssoar.urn.registrationfalsede


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