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Mehrdeutigkeit bei utopischen XR-Games. Grundlegende Prinzipien zur Gestaltung virtueller Welten
[Konferenzbeitrag]

dc.contributor.authorHöhl, Wolfgangde
dc.date.accessioned2021-07-30T08:49:29Z
dc.date.available2021-07-30T08:49:29Z
dc.date.issued2021de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/74160
dc.description.abstractUtopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate omission of facts, and from the skillful superimposition of contradictory codes. An ontology of interactive media explains the elusive visual poetry and image perception. The five basic elements of media are presented. The model shows the key correlations of user, content, and technology in image perception. An overview of utopian representation as a cross-media phenomenon places game design in an interdisciplinary context. Six selected computer-generated illustrations show how the above design criteria can be successfully applied to the design of virtual worlds. The ambiguous utopia of an image exists only in a brief, irretrievable moment of our own perception. But this moment is valuable for designing real visions for a better future.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherutopian image; ambiguity; image perception; image design; game design; game developmentde
dc.titleAmbiguity in Utopian XR-Games: Basic Principles for the Design of Virtual Worldsde
dc.title.alternativeMehrdeutigkeit bei utopischen XR-Games. Grundlegende Prinzipien zur Gestaltung virtueller Weltende
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.collectionXR - Society - Utopiade
dc.publisher.countryDEUde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.subject.thesozUtopiede
dc.subject.thesozutopiaen
dc.subject.thesozBildde
dc.subject.thesozpictureen
dc.identifier.urnurn:nbn:de:0168-ssoar-74160-3
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
ssoar.contributor.institutionTechnische Universität München (TUM)de
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10056015
internal.identifier.thesoz10060979
internal.identifier.thesoz10039295
dc.type.stockincollectionde
dc.type.documentKonferenzbeitragde
dc.type.documentconference paperen
internal.identifier.classoz1080404
internal.identifier.document16
dc.source.conferenceScientific Symposium "Science MashUp 2021: XR - Society - Utopias"de
dc.event.cityLeipzigde
internal.identifier.ddc070
dc.date.conference2021de
dc.description.pubstatusPreprintde
dc.description.pubstatusPreprinten
internal.identifier.licence20
internal.identifier.pubstatus3
internal.identifier.review1
dc.subject.classhort10800de
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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