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%T Proposing a Phase Model for 360° VR Journalism: Resources and Challenges of Production %A Schäbitz, Til %A Planer, Rosanna %A Godulla, Alexander %P 20 %D 2021 %K 360° journalism, 360° video; digital longform; immersive journalism; journalistic production %~ Universität Leipzig, Institut für Kommunikations- und Medienwissenschaft %> https://nbn-resolving.org/urn:nbn:de:0168-ssoar-71553-8 %X The emergence of 360° technology and marketable virtual reality (VR) glasses has enabled 360° VR journalism to develop unique storytelling possibilities and to generate heightened levels of immersion and empathy for the audience. Nevertheless, the technology and therefore the journalistic output have difficulties in reaching a larger market of users. Exploring possible reasons for this, the article provides insights into seven guided interviews with journalists experienced in the production of 360° VR content in Germany. Based on these insights, it proposes a production phase model and considers the resources of time, personnel and technology, the special features of storytelling, the new job description of 360° VR journalists, and the dependence of these aspects on the current situation of 360° VR journalism. It thereby provides both inspiration for further research and practical points of reference for journalists. %C DEU %C Leipzig %G en %9 Arbeitspapier %W GESIS - http://www.gesis.org %~ SSOAR - http://www.ssoar.info