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%T Proposing a Phase Model for 360° VR Journalism: Resources and Challenges of Production
%A Schäbitz, Til
%A Planer, Rosanna
%A Godulla, Alexander
%P 20
%D 2021
%K 360° journalism, 360° video; digital longform; immersive journalism; journalistic production
%~ Universität Leipzig, Institut für Kommunikations- und Medienwissenschaft
%> https://nbn-resolving.org/urn:nbn:de:0168-ssoar-71553-8
%X The emergence of 360° technology and marketable virtual reality (VR) glasses has enabled 360° VR journalism to develop unique storytelling possibilities and to generate heightened levels of immersion and empathy for the audience. Nevertheless, the technology and therefore the journalistic output have difficulties in reaching a larger market of users. Exploring possible reasons for this, the article provides insights into seven guided interviews with journalists experienced in the production of 360° VR content in Germany. Based on these insights, it proposes a production phase model and considers the resources of time, personnel and technology, the special features of storytelling, the new job description of 360° VR journalists, and the dependence of these aspects on the current situation of 360° VR journalism. It thereby provides both inspiration for further research and practical points of reference for journalists.
%C DEU
%C Leipzig
%G en
%9 Arbeitspapier
%W GESIS - http://www.gesis.org
%~ SSOAR - http://www.ssoar.info