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Vorschlag eines Phasenmodells für 360°-VR-Journalismus: Ressourcen und Herausforderungen der Produktion
[working paper]

dc.contributor.authorSchäbitz, Tilde
dc.contributor.authorPlaner, Rosannade
dc.contributor.authorGodulla, Alexanderde
dc.date.accessioned2021-02-11T14:02:38Z
dc.date.available2021-02-11T14:02:38Z
dc.date.issued2021de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/71553
dc.description.abstractThe emergence of 360° technology and marketable virtual reality (VR) glasses has enabled 360° VR journalism to develop unique storytelling possibilities and to generate heightened levels of immersion and empathy for the audience. Nevertheless, the technology and therefore the journalistic output have difficulties in reaching a larger market of users. Exploring possible reasons for this, the article provides insights into seven guided interviews with journalists experienced in the production of 360° VR content in Germany. Based on these insights, it proposes a production phase model and considers the resources of time, personnel and technology, the special features of storytelling, the new job description of 360° VR journalists, and the dependence of these aspects on the current situation of 360° VR journalism. It thereby provides both inspiration for further research and practical points of reference for journalists.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.other360° journalism, 360° video; digital longform; immersive journalism; journalistic productionde
dc.titleProposing a Phase Model for 360° VR Journalism: Resources and Challenges of Productionde
dc.title.alternativeVorschlag eines Phasenmodells für 360°-VR-Journalismus: Ressourcen und Herausforderungen der Produktionde
dc.description.reviewnicht begutachtetde
dc.description.reviewnot revieweden
dc.publisher.countryDEU
dc.publisher.cityLeipzigde
dc.subject.classozKommunikatorforschung, Journalismusde
dc.subject.classozCommunicator Research, Journalismen
dc.subject.thesozJournalismusde
dc.subject.thesozjournalismen
dc.subject.thesozVirtualisierungde
dc.subject.thesozvirtualizationen
dc.subject.thesozInnovationsforschungde
dc.subject.thesozinnovation researchen
dc.subject.thesozDigitale Mediende
dc.subject.thesozdigital mediaen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.identifier.urnurn:nbn:de:0168-ssoar-71553-8
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
ssoar.contributor.institutionUniversität Leipzig, Institut für Kommunikations- und Medienwissenschaftde
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10034699
internal.identifier.thesoz10065245
internal.identifier.thesoz10047551
internal.identifier.thesoz10083753
internal.identifier.thesoz10056015
dc.type.stockmonographde
dc.type.documentArbeitspapierde
dc.type.documentworking paperen
dc.source.pageinfo20de
internal.identifier.classoz1080406
internal.identifier.document3
internal.identifier.ddc070
dc.description.pubstatusErstveröffentlichungde
dc.description.pubstatusPrimary Publicationen
internal.identifier.licence16
internal.identifier.pubstatus5
internal.identifier.review3
dc.subject.classhort10800de
internal.pdf.wellformedfalse
internal.pdf.encryptedfalse


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