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dc.contributor.editorSuter, Beatde
dc.contributor.editorKocher, Melade
dc.contributor.editorBauer, Renéde
dc.date.accessioned2020-12-16T09:31:20Z
dc.date.available2020-12-16T09:31:20Z
dc.date.issued2019de
dc.identifier.isbn978-3-8394-4304-0de
dc.identifier.urihttp://www.transcript-verlag.de/978-3-8376-4304-6
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/70989
dc.description.abstractWhy do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.de
dc.languageende
dc.publishertranscript Verlagde
dc.subject.ddcSozialwissenschaften, Soziologiede
dc.subject.ddcSocial sciences, sociology, anthropologyen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherAporia and Epiphany; Ergodic Systems; Game Mechanics; Game Studies; Ludology; Media; Video Gamesde
dc.titleGames and rules: game mechanics for the "Magic Circle"de
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.volume53de
dc.publisher.countryDEU
dc.publisher.cityBielefeldde
dc.source.seriesEdition Medienwissenschaft
dc.subject.classozFreizeitforschung, Freizeitsoziologiede
dc.subject.classozLeisure Researchen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozSpielde
dc.subject.thesozplayingen
dc.subject.thesozDesignde
dc.subject.thesozdesignen
dc.subject.thesozMediende
dc.subject.thesozmediaen
dc.subject.thesozÄsthetikde
dc.subject.thesozaestheticsen
dc.subject.thesozKunstde
dc.subject.thesozarten
dc.subject.thesozWissenschaftde
dc.subject.thesozscienceen
dc.subject.thesozMotivationde
dc.subject.thesozmotivationen
dc.subject.thesozNarrationde
dc.subject.thesoznarrationen
dc.subject.thesozVideode
dc.subject.thesozvideoen
dc.identifier.urnurn:nbn:de:0168-ssoar-70989-2
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
ssoar.contributor.institutiontranscript Verlagde
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
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internal.identifier.thesoz10040773
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internal.identifier.thesoz10036462
internal.identifier.thesoz10066466
internal.identifier.thesoz10061598
dc.type.stockcollectionde
dc.type.documentSammelwerkde
dc.type.documentcollectionen
dc.source.pageinfo322de
internal.identifier.classoz20400
internal.identifier.classoz1080404
internal.identifier.document24
internal.identifier.ddc300
internal.identifier.ddc070
dc.identifier.doihttps://doi.org/10.14361/9783839443040de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
internal.identifier.series1403
internal.dda.referencexmlxslt-bundlessource-95@@10039-9783839443040


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