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[journal article]

dc.contributor.authorPoor, Nathanielde
dc.date.accessioned2020-08-18T08:30:33Z
dc.date.available2020-08-18T08:30:33Z
dc.date.issued2020de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/69166
dc.description.abstractThe questions we can ask currently, building on decades of research, call for advanced methods and understanding. We now have large, complex data sets that require more than complex statistical analysis to yield human answers. Yet as some researchers have pointed out, we also have challenges, especially in computational social science. In a recent project I faced several such challenges and eventually realized that the relevant issues were familiar to users of free and open-source software. I needed a team with diverse skills and knowledge to tackle methods, theories, and topics. We needed to iterate over the entire project: from the initial theories to the data to the methods to the results. We had to understand how to work when some data was freely available but other data that might benefit the research was not. More broadly, computational social scientists may need creative solutions to slippery problems, such as restrictions imposed by terms of service for sites from which we wish to gather data. Are these terms legal, are they enforced, or do our institutional review boards care? Lastly - perhaps most importantly and dauntingly - we may need to challenge laws relating to digital data and access, although so far this conflict has been rare. Can we succeed as open-source advocates have?de
dc.languageende
dc.subject.ddcSozialwissenschaften, Soziologiede
dc.subject.ddcSocial sciences, sociology, anthropologyen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherReddit; computational social science; fandom; games; online community; open sourcede
dc.titleOpen-Source’s Inspirations for Computational Social Science: Lessons from a Failed Analysisde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/3163de
dc.source.journalMedia and Communication
dc.source.volume8de
dc.publisher.countryPRT
dc.source.issue3de
dc.subject.classozForschungsarten der Sozialforschungde
dc.subject.classozResearch Designen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo231-238de
internal.identifier.classoz10104
internal.identifier.classoz1080404
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc300
internal.identifier.ddc070
dc.source.issuetopicComputational Approaches to Media Entertainment Researchde
dc.identifier.doihttps://doi.org/10.17645/mac.v8i3.3163de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/3163
ssoar.urn.registrationfalsede


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