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[journal article]

dc.contributor.authorSchneider, Frank M.de
dc.contributor.authorDomahidi, Emesede
dc.contributor.authorDietrich, Felixde
dc.date.accessioned2020-08-18T08:26:13Z
dc.date.available2020-08-18T08:26:13Z
dc.date.issued2020de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/69165
dc.description.abstractThe question of what is important when we evaluate movies is crucial for understanding how lay audiences experience and evaluate entertainment products such as films. In line with this, subjective movie evaluation criteria (SMEC) have been conceptualized as mental representations of important attitudes toward specific film features. Based on exploratory and confirmatory factor analyses of self-report data from online surveys, previous research has found and validated eight dimensions. Given the large-scale evaluative information that is available in online users’ comments in movie databases, it seems likely that what online users write about movies may enrich our knowledge about SMEC. As a first fully exploratory attempt, drawing on an open-source dataset including movie reviews from IMDb, we estimated a correlated topic model to explore the underlying topics of those reviews. In 35,136 online movie reviews, the most prevalent topics tapped into three major categories - Hedonism, Actors’ Performance, and Narrative - and indicated what reviewers mostly wrote about. Although a qualitative analysis of the reviews revealed that users mention certain SMEC, results of the topic model covered only two SMEC: Story Innovation and Light-heartedness. Implications for SMEC and entertainment research are discussed.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherIMDb; entertainment media; movie evaluation; self-reports; topic modelingde
dc.titleWhat Is Important When We Evaluate Movies? Insights from Computational Analysis of Online Reviewsde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/3134de
dc.source.journalMedia and Communication
dc.source.volume8de
dc.publisher.countryPRT
dc.source.issue3de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozUnterhaltungde
dc.subject.thesozentertainmenten
dc.subject.thesozDigitale Mediende
dc.subject.thesozdigital mediaen
dc.subject.thesozFilmde
dc.subject.thesozfilmen
dc.subject.thesozRezensionde
dc.subject.thesozreviewen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10060762
internal.identifier.thesoz10083753
internal.identifier.thesoz10034315
internal.identifier.thesoz10039826
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo153-163de
internal.identifier.classoz1080404
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
dc.source.issuetopicComputational Approaches to Media Entertainment Researchde
dc.identifier.doihttps://doi.org/10.17645/mac.v8i3.3134de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/3134
ssoar.urn.registrationfalsede


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