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https://doi.org/10.17645/mac.v7i4.2684
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Editorial: Video Games as Demanding Technologies
[Zeitschriftenartikel]
Abstract From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their... mehr
From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their cognitive, emotional, physical, and social complexity. That video games constitute co-authored experiences - dialogues between the player and the system - is at least one explanation for their appeal, but this co-authorship brings with it an enhanced set of requirements for the player’s attention. For this thematic issue, researchers were invited to debate and examine the cognitive, emotional, physical, and social demands of video games; their work (as well as the impetus for this work) is summarized below.... weniger
Klassifikation
interaktive, elektronische Medien
Freie Schlagwörter
interactivity-as-demand; media history; media psychology; video games
Sprache Dokument
Englisch
Publikationsjahr
2019
Seitenangabe
S. 144-148
Zeitschriftentitel
Media and Communication, 7 (2019) 4
Heftthema
Video Games as Demanding Technologies
ISSN
2183-2439
Status
Veröffentlichungsversion; begutachtet