dc.contributor.author | Fisher, Jacob Taylor | de |
dc.contributor.author | Hopp, Frederic René | de |
dc.contributor.author | Weber, René | de |
dc.date.accessioned | 2020-02-26T09:27:32Z | |
dc.date.available | 2020-02-26T09:27:32Z | |
dc.date.issued | 2019 | de |
dc.identifier.issn | 2183-2439 | de |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/66646 | |
dc.description.abstract | Digital media are sensory-rich, multimodal, and often highly interactive. An extensive collection of theories and models within the field of media psychology assume the multimodal nature of media stimuli, yet there is current ambiguity as to the independent contributions of visual and auditory content to message complexity and to resource availability in the human processing system. In this article, we argue that explicating the concepts of perceptual and cognitive load can create progress toward a deeper understanding of modality-specific effects in media processing. In addition, we report findings from an experiment showing that perceptual load leads to modality-specific reductions in resource availability, whereas cognitive load leads to a modality-general reduction in resource availability. We conclude with a brief discussion regarding the critical importance of separating modality-specific forms of load in an increasingly multisensory media environment. | de |
dc.language | en | de |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Psychologie | de |
dc.subject.ddc | Psychology | en |
dc.subject.other | media psychology; modality; multimedia processing; perceptual load; resource availability | de |
dc.title | Modality-Specific Effects of Perceptual Load in Multimedia Processing | de |
dc.description.review | begutachtet (peer reviewed) | de |
dc.description.review | peer reviewed | en |
dc.identifier.url | https://www.cogitatiopress.com/mediaandcommunication/article/view/2388 | de |
dc.source.journal | Media and Communication | |
dc.source.volume | 7 | de |
dc.publisher.country | PRT | |
dc.source.issue | 4 | de |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | angewandte Psychologie | de |
dc.subject.classoz | Applied Psychology | en |
dc.rights.licence | Creative Commons - Namensnennung 4.0 | de |
dc.rights.licence | Creative Commons - Attribution 4.0 | en |
internal.status | formal und inhaltlich fertig erschlossen | de |
dc.type.stock | article | de |
dc.type.document | Zeitschriftenartikel | de |
dc.type.document | journal article | en |
dc.source.pageinfo | 149-165 | de |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 10709 | |
internal.identifier.journal | 793 | |
internal.identifier.document | 32 | |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 150 | |
dc.source.issuetopic | Video Games as Demanding Technologies | de |
dc.identifier.doi | https://doi.org/10.17645/mac.v7i4.2388 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 16 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 1 | |
internal.dda.reference | https://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/2388 | |
ssoar.urn.registration | false | de |