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dc.contributor.authorTeh, Tse-Huide
dc.date.accessioned2020-02-17T14:37:54Z
dc.date.available2020-02-17T14:37:54Z
dc.date.issued2019de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/66528
dc.description.abstractPublic participation is viewed as a best practice in planning, and yet most people who participate in it (planners included) often feel that it is a cynical box-ticking exercise. Citizen participation rates are usually low, implying that they may feel this way too. There are two good reasons for this feeling: On the one hand, public consultation often only occurs when it is a mandatory exercise required by government for development approval; on the other, when public consultation occurs it is after much time and effort has been invested by professionals to develop a scheme therefore change is made reluctantly or not at all. These factors create a reactionary and adversarial atmosphere during consultation. These structural limitations mean that there is no time to find alignment of interests between project developers and the public, or to develop trust and collaborations. This article explores how codesign games as a form of public participation can be done at an early stage of project development to contribute to finding alignment of interests and collaborations between project developers and different public interests. The empirical case study is focussed on the possibilities for the retrofit of sustainable sanitation systems in London. Three future sanitation systems were developed by 14 workshop participants. They demonstrate new alignments of interests, from methods of collection and treatment, to new economies of reuse and production. It also established reasons why the current water-based sanitation systems are obdurate, and the work involved in keeping the status quo.de
dc.languageende
dc.subject.ddcStädtebau, Raumplanung, Landschaftsgestaltungde
dc.subject.ddcLandscaping and area planningen
dc.subject.otherLondon; actor-network theory; codesign games; coevolution; public participation; sanitationde
dc.titlePlaying for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in Londonde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/2338de
dc.source.journalUrban Planning
dc.source.volume4de
dc.publisher.countryPRT
dc.source.issue4de
dc.subject.classozRaumplanung und Regionalforschungde
dc.subject.classozArea Development Planning, Regional Researchen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo126-138de
internal.identifier.classoz20700
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc710
dc.source.issuetopicTowards Transformative Practice Frameworks: Planners, Professional Agency and Sustainable Urbanismde
dc.identifier.doihttps://doi.org/10.17645/up.v4i4.2338de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/2338
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