Show simple item record

[journal article]

dc.contributor.authorBreuer, Johannesde
dc.contributor.authorKowert, Rachelde
dc.contributor.authorFestl, Ruthde
dc.contributor.authorQuandt, Thorstende
dc.date.accessioned2018-09-20T08:28:01Z
dc.date.available2018-09-20T08:28:01Z
dc.date.issued2015de
dc.identifier.issn2152-2723de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/59031
dc.description.abstractFrom the oversexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the overuse of the damsel in distress trope in popular titles, such as the Super Mario series, the under- and misrepresentation of females in video games has been well documented in several content analyses. Cultivation theory suggests that long-term exposure to media content can affect perceptions of social realities in a way that they become more similar to the representations in the media and, in turn, impact one's beliefs and attitudes. Previous studies on video games and cultivation have often been cross-sectional or experimental, and the limited longitudinal work in this area has only considered time intervals of up to 1 month. Additionally, previous work in this area has focused on the effects of violent content and relied on self-selected or convenience samples composed mostly of adolescents or college students. Enlisting a 3 year longitudinal design, the present study assessed the relationship between video game use and sexist attitudes, using data from a representative sample of German players aged 14 and older (N=824). Controlling for age and education, it was found that sexist attitudes—measured with a brief scale assessing beliefs about gender roles in society—were not related to the amount of daily video game use or preference for specific genres for both female and male players. Implications for research on sexism in video games and cultivation effects of video games in general are discussed.de
dc.languageende
dc.relationFP7/2007-2013/240864de
dc.rightsinfo:eu-repo/semantics/openAccessde
dc.subject.ddcSozialwissenschaften, Soziologiede
dc.subject.ddcSocial sciences, sociology, anthropologyen
dc.subject.ddcPsychologiede
dc.subject.ddcPsychologyen
dc.titleSexist Games = Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudesde
dc.typeinfo:eu-repo/semantics/articlede
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalCyberpsychology, Behavior, and Social Networking
dc.source.volume18de
dc.publisher.countryUSA
dc.source.issue4de
dc.subject.classozFrauen- und Geschlechterforschungde
dc.subject.classozWomen's Studies, Feminist Studies, Gender Studiesen
dc.subject.classozSozialpsychologiede
dc.subject.classozSocial Psychologyen
dc.subject.thesozLängsschnittuntersuchungde
dc.subject.thesozlongitudinal studyen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozSexismusde
dc.subject.thesozsexismen
dc.subject.thesozCultivation Theoryde
dc.subject.thesozcultivation theoryen
dc.subject.thesozBundesrepublik Deutschlandde
dc.subject.thesozFederal Republic of Germanyen
dc.subject.thesozJugendlicherde
dc.subject.thesozadolescenten
dc.subject.thesozjunger Erwachsenerde
dc.subject.thesozyoung adulten
dc.subject.thesozGeschlechtsrollede
dc.subject.thesozgender roleen
dc.subject.thesozMessungde
dc.subject.thesozmeasurementen
dc.subject.thesozEinstellungde
dc.subject.thesozattitudeen
dc.subject.thesozCATIde
dc.subject.thesozcomputer-assisted telephone interviewen
dc.subject.thesozsoziale Wirklichkeitde
dc.subject.thesozsocial realityen
dc.subject.thesozsexuelle Belästigungde
dc.subject.thesozsexual harassmenten
dc.subject.thesozWirkungsanalysede
dc.subject.thesozimpact analysisen
dc.subject.thesozBeeinflussbarkeitde
dc.subject.thesozinfluenceabilityen
dc.identifier.urnurn:nbn:de:0168-ssoar-59031-1
dc.rights.licenceDeposit Licence - Keine Weiterverbreitung, keine Bearbeitungde
dc.rights.licenceDeposit Licence - No Redistribution, No Modificationsen
ssoar.contributor.institutionGESISde
internal.statusnoch nicht fertig erschlossende
internal.identifier.thesoz10050423
internal.identifier.thesoz10058702
internal.identifier.thesoz10044104
internal.identifier.thesoz10063978
internal.identifier.thesoz10037571
internal.identifier.thesoz10035322
internal.identifier.thesoz10035323
internal.identifier.thesoz10044127
internal.identifier.thesoz10036930
internal.identifier.thesoz10036125
internal.identifier.thesoz10060120
internal.identifier.thesoz10045317
internal.identifier.thesoz10057827
internal.identifier.thesoz10035468
internal.identifier.thesoz10037901
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo197-202de
internal.identifier.classoz20200
internal.identifier.classoz10706
internal.identifier.journal1387
internal.identifier.document32
internal.identifier.ddc300
internal.identifier.ddc150
dc.identifier.doihttps://doi.org/10.1089/cyber.2014.0492de
dc.description.pubstatusPostprintde
dc.description.pubstatusPostprinten
internal.identifier.licence3
internal.identifier.pubstatus2
internal.identifier.review1
internal.check.openairetruede


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record