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[journal article]

dc.contributor.authorAmpatzidou, Cristinade
dc.contributor.authorConstantinescu, Teodorade
dc.contributor.authorBerger, Martinde
dc.contributor.authorJauschneg, Martinade
dc.contributor.authorGugerell, Katharinade
dc.contributor.authorDevisch, Oswaldde
dc.date.accessioned2018-08-10T10:16:54Z
dc.date.available2018-08-10T10:16:54Z
dc.date.issued2018de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/58424
dc.description.abstractAs games and gamified applications gain prominence in the academic debate on participatory practices, it is worth examining whether the application of such tools in the daily planning practice could be beneficial. This study identifies a research-practice gap in the current state of participatory urban planning practices in three European cities. Planners and policymakers acknowledge the benefits of employing such tools to illustrate complex urban issues, evoke social learning, and make participation more accessible. However, a series of impediments relating to planners’ inexperience with participatory methods, resource constraints, and sceptical adult audiences, limits the broader application of games and gamified applications within participatory urban planning practices. Games and gamified applications could become more widely employed within participatory planning processes when process facilitators become better educated and better able to judge the situations in which such tools could be implemented as part of the planning process, and if such applications are simple and useful, and if their development process is based on co-creation with the participating publics.de
dc.languageende
dc.subject.ddcStädtebau, Raumplanung, Landschaftsgestaltungde
dc.subject.ddcLandscaping and area planningen
dc.subject.othercitizen engagement; games; gamification; participatory planning; serious games; urban governance; urban planningde
dc.titleAll Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governancede
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/1261de
dc.source.journalUrban Planning
dc.source.volume3de
dc.publisher.countryPRT
dc.source.issue1de
dc.subject.classozRaumplanung und Regionalforschungde
dc.subject.classozArea Development Planning, Regional Researchen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo34-46de
internal.identifier.classoz20700
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc710
dc.source.issuetopicCrowdsourced Data and Social Media in Participatory Urban Planningde
dc.identifier.doihttps://doi.org/10.17645/up.v3i1.1261de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/1261
ssoar.urn.registrationfalsede


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