dc.contributor.author | Klimczuk, Andrzej | de |
dc.date.accessioned | 2016-04-27T09:38:59Z | |
dc.date.available | 2016-04-27T09:38:59Z | |
dc.date.issued | 2012 | de |
dc.identifier.uri | http://www.ssoar.info/ssoar/handle/document/46702 | |
dc.description.abstract | Industry specialized journalism is essential for the creation and use of computer (video) games. They are representing one of industries from creative economy which is emerging on early XXI century. Media representatives inform about the progress in development of new titles, test them before their release date, show developers the advantages and disadvantages of their productions, impact on user feedback and describe events and trends related to the communities directly involved in the games, as well as with their surroundings. The article aims to present a case study of human resources management model in the Internet editorial absorbed in topics connected to computer games which is a part of big media company. | en |
dc.language | pl | |
dc.subject.ddc | Wirtschaft | de |
dc.subject.ddc | Economics | en |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.other | e-human resources; creative industry | de |
dc.title | Zarządzanie zasobami ludzkimi w redakcji internetowego serwisu o grach komputerowych | de |
dc.title.alternative | Human resources management in editorial staff of Internet website about video games | de |
dc.description.review | begutachtet (peer reviewed) | de |
dc.description.review | peer reviewed | en |
dc.publisher.country | MISC | |
dc.subject.classoz | Communicator Research, Journalism | en |
dc.subject.classoz | Human Resources Management | en |
dc.subject.classoz | Personalwesen | de |
dc.subject.classoz | Kommunikatorforschung, Journalismus | de |
dc.subject.thesoz | personnel policy | en |
dc.subject.thesoz | Redaktion | de |
dc.subject.thesoz | evaluation | en |
dc.subject.thesoz | Internet | en |
dc.subject.thesoz | virtual business | en |
dc.subject.thesoz | computer game | en |
dc.subject.thesoz | virtuelles Unternehmen | de |
dc.subject.thesoz | journalism | en |
dc.subject.thesoz | Computerspiel | de |
dc.subject.thesoz | editorial department | en |
dc.subject.thesoz | online media | en |
dc.subject.thesoz | Internet | de |
dc.subject.thesoz | Journalismus | de |
dc.subject.thesoz | Personalpolitik | de |
dc.subject.thesoz | Online-Medien | de |
dc.subject.thesoz | Bewertung | de |
dc.identifier.urn | urn:nbn:de:0168-ssoar-46702-8 | |
dc.rights.licence | Deposit Licence - Keine Weiterverbreitung, keine Bearbeitung | de |
dc.rights.licence | Deposit Licence - No Redistribution, No Modifications | en |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10040528 | |
internal.identifier.thesoz | 10034699 | |
internal.identifier.thesoz | 10056234 | |
internal.identifier.thesoz | 10054341 | |
internal.identifier.thesoz | 10064820 | |
internal.identifier.thesoz | 10036171 | |
internal.identifier.thesoz | 10060776 | |
internal.identifier.thesoz | 10058702 | |
dc.type.stock | monograph | de |
dc.type.document | Sonstiges | de |
dc.type.document | other | en |
dc.source.pageinfo | 20 | de |
internal.identifier.classoz | 1090402 | |
internal.identifier.classoz | 1080406 | |
internal.identifier.document | 26 | |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 330 | |
dc.description.pubstatus | Published Version | en |
dc.description.pubstatus | Veröffentlichungsversion | de |
internal.identifier.licence | 3 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 1 | |
dc.subject.classhort | 20100 | de |
internal.pdf.version | 1.5 | |
internal.pdf.valid | true | |
internal.pdf.wellformed | true | |
internal.check.abstractlanguageharmonizer | CERTAIN | |
internal.check.languageharmonizer | CERTAIN_CHANGED | |