dc.contributor.author | Hawlitschek, Anja | de |
dc.date.accessioned | 2014-12-17T14:15:19Z | |
dc.date.available | 2014-12-17T14:15:19Z | |
dc.date.issued | 2014 | de |
dc.identifier.issn | 1862-5002 | de |
dc.identifier.uri | http://www.ssoar.info/ssoar/handle/document/40979 | |
dc.language | de | de |
dc.subject.ddc | Sociology & anthropology | en |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | Soziologie, Anthropologie | de |
dc.title | Rezension: Thorsten Quandt, Sonja Kröger (2014): Multiplayer: the Social Aspects of Digital Gaming | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.source.journal | Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research | |
dc.source.volume | 9 | de |
dc.publisher.country | DEU | |
dc.source.issue | 3 | de |
dc.subject.classoz | Kommunikationssoziologie, Sprachsoziologie, Soziolinguistik | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Sociology of Communication, Sociology of Language, Sociolinguistics | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-409793 | |
dc.rights.licence | Creative Commons - Attribution-ShareAlike 4.0 | en |
dc.rights.licence | Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 | de |
ssoar.contributor.institution | Verlag Barbara Budrich | de |
internal.status | formal und inhaltlich fertig erschlossen | de |
dc.type.stock | recension | de |
dc.type.document | Rezension | de |
dc.type.document | review | en |
dc.source.pageinfo | 393-394 | de |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 10217 | |
internal.identifier.journal | 91 | |
internal.identifier.document | 23 | |
dc.source.recensioneditor | Quandt, Thorsten | de |
dc.source.recensioneditor | Kröger, Sonja | de |
dc.source.recensiondateissued | 2014 | de |
dc.source.recensiontitle | Multiplayer: the social aspects of digital gaming | de |
dc.source.recensionseries | Routledge studies in European communication research and education, 3 | de |
dc.source.recensioncity | London | de |
dc.source.recensionpublisher | Routledge | de |
dc.source.recensionisbn | 978-0-415-82886-4 | de |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 301 | |
dc.description.pubstatus | Published Version | en |
dc.description.pubstatus | Veröffentlichungsversion | de |
internal.identifier.licence | 24 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.pdf.version | 1.4 | |
internal.pdf.valid | true | |
internal.pdf.wellformed | true | |
internal.check.languageharmonizer | CERTAIN_RETAINED | |