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Prosocial video games reduce aggressive cognitions
[journal article]
Abstract Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordi... view more
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases aggressive cognitions. In fact, playing a prosocial (relative to a neutral) video game reduced the hostile expectation bias (Experiment 1) and decreased the accessibility of antisocial thoughts (Experiment 2). Thus, these results lend credence to GLMs assumption that the effects of video game exposure depend to a great extent on the content of the game played.... view less
Keywords
aggression
Classification
Social Psychology
Applied Psychology
Free Keywords
video games; media effects
Document language
English
Publication Year
2009
Page/Pages
p. 896-900
Journal
Journal of Experimental Social Psychology, 45 (2009) 4
DOI
https://doi.org/10.1016/j.jesp.2009.04.005
Status
Postprint; peer reviewed
Licence
PEER Licence Agreement (applicable only to documents from PEER project)