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Perceptions about online hate speech in games and gaming communities: results from a survey in Portugal
[journal article]
Abstract This paper presents the results of a survey aimed at students aged between 10 and 18 from three schools in the South of Portugal. The purpose of the survey was to gather information about their perspectives regarding online hate speech (OHS). The study, whose central objective is to understand the i... view more
This paper presents the results of a survey aimed at students aged between 10 and 18 from three schools in the South of Portugal. The purpose of the survey was to gather information about their perspectives regarding online hate speech (OHS). The study, whose central objective is to understand the intricate dynamics of online video games and social gaming platforms, is part of a project entitled "PROPS: Interactive Narratives Propose a Pluralistic Speech". From the data collected, the project envisages the creation of a set of interactive media designed to counteract main OHS discourses. By developing a thoughtful approach to the emergent issue of OHS, the aim is to promote media literacy in young players, thus cultivating a gaming environment that is both inclusive and safe.... view less
Keywords
inclusion; Portugal; computer game; hate; media skills; pupil; social media; digital media; Internet
Classification
Interactive, electronic Media
Sociology of Communication, Sociology of Language, Sociolinguistics
Free Keywords
digital citizenship; digital literacy; gaming communities; media and information literacy; online hate speech
Document language
English
Publication Year
2024
Page/Pages
p. 145-176
Journal
Journal of Cyberspace Studies, 8 (2024) 1
DOI
https://doi.org/10.22059/jcss.2024.95910
ISSN
2588-5502
Status
Published Version; peer reviewed