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Консенсус и власть в настольных ролевых играх
Consensus and Powerin Tabletop Role-playing Games
[journal article]
Abstract This article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly players gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate... view more
This article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly players gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate statements which shift the current configuration of in-game elements and also play the role of being artistic descriptions of said shifts. The alternation and interplay of performative and descriptive statements, their convolution and also the fact that, in tabletop RPGs, unlike in the majority of the rest of the games known to humanity, the same words from natural languages are used both in order to produce a shift in abstract, symbolic structure of a game, and to artistically describe said shift, all lead to the situation where participants cannot tell a proper symbolic system of a given game from other symbolic systems which this game refers to. In this article, we propose an analytical model of a tabletop RPG which would make it possible to draw stricter borderlines between a given RPG's fictional world and its inner symbolic structure. Furthermore, it would 54 allow us to formulate a clearer question regarding the structures of power produced while playing an RPG, and what exactly players gain control over while playing it. Moreover, this model would enable us to explore in detail the processes of the individual and collective interpretation of events in a tabletop RPG, and classify facts within said interpretation in relation to whether they are held to be objectively or subjectively true.... view less
Keywords
semiotics; playing; role play
Classification
Cultural Sociology, Sociology of Art, Sociology of Literature
Free Keywords
game studies; role-playing games; pen-and-paper RPG; narratology
Document language
Russian
Publication Year
2020
Page/Pages
p. 53-73
Journal
Sociologija vlasti / Sociology of power, 32 (2020) 3
DOI
https://doi.org/10.22394/2074-0492-2020-3-53-73
ISSN
2074-0492
Status
Published Version; reviewed
Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0