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Playing Dystopia: Nightmarish Worlds in Video Games and the Player's Aesthetic Response
[Monographie]
Abstract Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmaris... mehr
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.... weniger
Thesaurusschlagwörter
Medien; Kultur; Phänomenologie; Digitale Medien; Techniksoziologie; Utopie; Computerspiel
Freie Schlagwörter
Video Games; Dystopia; Science Fiction; Media Aesthetics; Media Studies
Sprache Dokument
Englisch
Publikationsjahr
2018
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
433 S.
Schriftenreihe
Studies of Digital Media Culture
DOI
https://doi.org/10.14361/9783839445976
ISSN
2702-8259
ISBN
978-3-8394-4597-6
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0