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Fictional Practices of Spirituality I: Interactive Media
[Sammelwerk]
(Hrsg.)
Abstract "Fictional Practices of Spirituality" provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video ga... mehr
"Fictional Practices of Spirituality" provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.... weniger
Thesaurusschlagwörter
Spiritualität; Popkultur; Religion; Computerspiel; Medien; Erfahrung; Religionswissenschaft; Digitale Medien; virtuelle Realität
Klassifikation
interaktive, elektronische Medien
sonstige Geisteswissenschaften
Freie Schlagwörter
Game Design; Interactive Fiction; Videogames; Religious Studies; Media Studies
Sprache Dokument
Englisch
Publikationsjahr
2023
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
475 S.
Schriftenreihe
Culture & Theory, 262
DOI
https://doi.org/10.14361/9783839461921
ISSN
2702-8976
ISBN
978-3-8394-6192-1
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0