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Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real
[Sammelwerk]
(Hrsg.)
Abstract What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing... mehr
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.... weniger
Thesaurusschlagwörter
Medien; Architektur; Digitale Medien; Computerspiel
Klassifikation
interaktive, elektronische Medien
sonstige Geisteswissenschaften
Freie Schlagwörter
Virtual Environments; Game Spaces; Game Architecture; Video Games; Space
Sprache Dokument
Englisch
Publikationsjahr
2019
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
346 S.
Schriftenreihe
Architecture, 50
DOI
https://doi.org/10.14361/9783839448021
ISBN
978-3-8394-4802-1
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0