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Time and Space in Video Games: A Cognitive-Formalist Approach
[Dissertation]
Abstract Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, the author investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive... mehr
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, the author investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.... weniger
Thesaurusschlagwörter
Computerspiel; Video; Zeit; Wahrnehmung; Raum; Ästhetik; Kognition; Digitale Medien
Klassifikation
interaktive, elektronische Medien
Freie Schlagwörter
Video Games; Sequencing; Cognitive Science; Popular Culture; Media Aesthetics; Media Studies
Sprache Dokument
Englisch
Publikationsjahr
2019
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
232 S.
Schriftenreihe
Studies of Digital Media Culture, 9
DOI
https://doi.org/10.14361/9783839447130
ISSN
2702-8259
ISBN
978-3-8394-4713-0
Status
Veröffentlichungsversion; begutachtet (peer reviewed)
Lizenz
Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0