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What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition
[Monographie]
Abstract What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and p... mehr
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, the author argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.... weniger
Thesaurusschlagwörter
Computerspiel; virtuelle Realität; interaktive Medien; Ästhetik; Fiktion; Medientheorie
Klassifikation
interaktive, elektronische Medien
Freie Schlagwörter
Videogames; Avatar; Fictionality; Cinema; Media Studies
Sprache Dokument
Englisch
Publikationsjahr
2022
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
240 S.
Schriftenreihe
Game Studies, 3
DOI
https://doi.org/10.14361/9783839445792
ISSN
2750-3747
ISBN
978-3-8394-4579-2
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0