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Playful Materialities: The Stuff That Games Are Made Of
[Sammelwerk]
Abstract Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic... mehr
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.... weniger
Thesaurusschlagwörter
Spiel; Medienkultur; Computerspiel; Digitale Medien; Spielzeug; virtuelle Realität
Klassifikation
Freizeitforschung, Freizeitsoziologie
interaktive, elektronische Medien
Freie Schlagwörter
Games; Play; Materiality; Popular Culture; Media Aesthetics; Media Studies
Sprache Dokument
Englisch
Publikationsjahr
2022
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
402 S.
Schriftenreihe
Studies of Digital Media Culture, 14
DOI
https://doi.org/10.14361/9783839462003
ISBN
978-3-8394-6200-3
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0