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Ludotopia: Spaces, Places and Territories in Computer Games
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Abstract Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,... view more
Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.... view less
Keywords
computer game; media theory
Classification
Interactive, electronic Media
Free Keywords
Maps; Media; Media Aesthetics; Media Studies; Place; Space
Document language
English
Publication Year
2019
Publisher
transcript Verlag
City
Bielefeld
Page/Pages
315 p.
Series
Edition Medienwissenschaft, 63
DOI
https://doi.org/10.14361/9783839447307
ISBN
978-3-8394-4730-7
Status
Published Version; reviewed
Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0