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Ludotopia: Spaces, Places and Territories in Computer Games
[Sammelwerk]
(Hrsg.)
Abstract Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,... mehr
Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.... weniger
Thesaurusschlagwörter
Computerspiel; Medientheorie
Klassifikation
interaktive, elektronische Medien
Freie Schlagwörter
Maps; Media; Media Aesthetics; Media Studies; Place; Space
Sprache Dokument
Englisch
Publikationsjahr
2019
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
315 S.
Schriftenreihe
Edition Medienwissenschaft, 63
DOI
https://doi.org/10.14361/9783839447307
ISBN
978-3-8394-4730-7
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0