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Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry
[Sammelwerk]
(Hrsg.)
Abstract The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, ... mehr
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.... weniger
Klassifikation
interaktive, elektronische Medien
Freizeitforschung, Freizeitsoziologie
Wissenschaftssoziologie, Wissenschaftsforschung, Technikforschung, Techniksoziologie
Freie Schlagwörter
Comparison; Computer Game Addiction; Computer Game Violence; Computer Games; Denmark; Germany; Law; Matters of Concern; Media; Media Studies; Science & Technology Studies; Youth
Sprache Dokument
Englisch
Publikationsjahr
2018
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
355 S.
Schriftenreihe
VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung, 23
DOI
https://doi.org/10.14361/9783839439340
ISBN
978-3-8394-3934-0
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0