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https://doi.org/10.17645/mac.v7i4.2347
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Between a Troll and a Hard Place: The Demand Framework's Answer to One of Gaming's Biggest Problems
[Zeitschriftenartikel]
Abstract The demand framework is commonly used by game scholars to develop new and innovative ways to improve the gaming experience. However, the present article aims to expand this framework and apply it to problematic gaming, also known as trolling. Although still a relatively new field, research into trol... mehr
The demand framework is commonly used by game scholars to develop new and innovative ways to improve the gaming experience. However, the present article aims to expand this framework and apply it to problematic gaming, also known as trolling. Although still a relatively new field, research into trolling has exploded within the past ten years. However, the vast majority of these studies are descriptive in nature. The present article marries theory and trolling research by closely examining interdisciplinary empirical evidence from a single platform - video games - and applying the various forms of demands to propose a testable, dual-route model of trolling behaviour. Within the video game context, I argue the presence of two primary causal mechanisms that can lead to trolling: 1) Demand imbalance between players and the game; and 2) demand imbalance between players. The article discusses how these two types of imbalance can lead to trolling, which kinds of demands can be imbalanced, and how future researchers can use the demand framework to expand our understanding of trolling.... weniger
Klassifikation
interaktive, elektronische Medien
angewandte Psychologie
Freie Schlagwörter
demand imbalance; flow theory; motivations; multiplayer online games; trolling
Sprache Dokument
Englisch
Publikationsjahr
2019
Seitenangabe
S. 176-185
Zeitschriftentitel
Media and Communication, 7 (2019) 4
Heftthema
Video Games as Demanding Technologies
ISSN
2183-2439
Status
Veröffentlichungsversion; begutachtet (peer reviewed)