Volltext herunterladen
(externe Quelle)
Zitationshinweis
Bitte beziehen Sie sich beim Zitieren dieses Dokumentes immer auf folgenden Persistent Identifier (PID):
https://doi.org/10.14619/012
Export für Ihre Literaturverwaltung
Diversity of play
[Sammelwerk]
(Hrsg.)
Abstract The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemp... mehr
The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, "Diversity of Play" provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.... weniger
Thesaurusschlagwörter
Computerspiel; Spiel; Digitalisierung; Simulation; Medienkritik; interaktive Medien
Klassifikation
Wissenschaftssoziologie, Wissenschaftsforschung, Technikforschung, Techniksoziologie
interaktive, elektronische Medien
Freie Schlagwörter
Gamification; Play Studies; Game Studies; Gothic; Narratology; Ludology; Ludification
Konferenz
DIGRA 2015 "Diversity of play: Games - Cultures - Identities". Lüneburg, 2015
Sprache Dokument
Englisch
Publikationsjahr
2015
Verlag
meson press
Erscheinungsort
Lüneburg
Seitenangabe
111 S.
ISBN
978-3-95796-076-4
Status
Veröffentlichungsversion; begutachtet (peer reviewed)
Lizenz
Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen